Module

A module is technically and adventure, and a string of modules together can become a campaign. A persistent online NWN world can also be a campaign and may be one gigantic module or modules strung together and available on the server at different times. OBJECT_SELF refers to the area where the event was triggered (not the module itself).



Events

OnAcquireItem

OnActivateItem

OnClientEnter

OnClientLeave

OnCutsceneAbort

OnHeartbeat

OnModuleLoad

OnPlayerChat

OnPlayerDeath

OnPlayerDying

OnPlayerEquipItem

OnPlayerLevelUp

OnPlayerRespawn

OnPlayerRest

OnPlayerUnEquipItem

OnUnAcquireItem

OnUserDefined

See Also

Objects with Events