Experience Function Category

Functions that deal with experience.



Functions

NameBrief Description
AddJournalQuestEntryAdd an entry to a player's Journal. (Create the entry in the Journal Editor first).
DoGiveXPGives the designated XP to the PC using the design rules for XP distribution.
EffectNegativeLevelCreate a Negative Level effect that will decrease the level of the target.
GetJournalQuestExperienceReturns the amount of experience set for a journal category.
GetXPGet a given creature's experience.
GiveXPToAllGives experience points to each PC in a PC's party
GiveXPToAllEquallyDivides experience points equally among PCs in a PC's party
GiveXPToCreatureGives an amount of experience to the specified creature.
plotCanRemoveXPReturns TRUE if the player can afford to lose the indicated amount of XP without losing a level.
PWGiveExperiencePartyGives or takes the specified amount of experience points (XP) to/from each member of a party.
PWSetMinLocalIntAndJournalForItemAcquiredBased on acquiring an item, this function sets a local integer variable for all players in a group, awards XP, and sets a journal entry.
PWSetMinLocalIntAndJournalForOpenerPartyBased on opening an object, this function sets a local integer variable for all players in a group, awards XP, and sets a journal entry.
Reward_2daXPPass in a PC and a row from the 'des_xp_rewards' 2da file to reward the PC and/or party experience.
RewardPartyXPGives experience to a PC and (optionally) all party members.
RewardXPGives the designated XP to the PC and possible their party using the design rules for XP distribution.
SetXPSets a creatures experience points to a particular value.

See Also

Function Categories