Time Function Category
Functions that deal with time.
Functions
| Name | Brief Description |
|---|---|
| ActionWait | Adds a wait action to an objects queue. |
| DelayCommand | Delays an assigned action for a period of time. |
| EffectTimeStop | Returns a new effect object. |
| GetCalendarDay | Retrieves the current in-game calendar day. |
| GetCalendarMonth | Determines the current in-game calendar month. |
| GetCalendarYear | Determine the current in-game calendar year. |
| GetIsDawn | Determines if it's currently dawn. |
| GetIsDay | Determines if it is currently day. |
| GetIsDusk | Determines if it is currently dusk. |
| GetIsNight | Determines if it is currently night. |
| GetRandomDelay | Generates a random number between two values used for time delays. |
| GetTimeHour | Gets the current hour. |
| GetTimeMillisecond | Gets the current millisecond. |
| GetTimeMinute | Gets the current minute. |
| GetTimeSecond | Gets the current second. |
| HoursToSeconds | This function calculates the number of actual seconds in n game hour(s). |
| RoundsToSeconds | Converts a number of rounds into seconds. |
| SetCalendar | Set calendar date for the module. |
| SetTime | Sets the game's current time. |
| TurnsToSeconds | Convert turns into seconds. |