AI_LEVEL_* Constant Group
Determines the AI (artificial intelligence) level of a creature controlled by the computer. The AI level determines how "smart" the creature is by how much CPU time is given to it.
|Default game-specified setting. The game will apply the appropriate AI setting as necessary.|
|High priority, smartest AI, but extremely high CPU usage required for AI. Avoid using this except during a cut-scene.|
|Invalid AI level setting.|
|Low priority, mildly stupid, but slightly more CPU usage for AI. Typically used when not in combat, but a player is in the area.|
|Normal priority, average AI, but more CPU usage required for AI. Typically used when creature is in combat.|
|Very Low priority, very stupid, but low CPU usage for AI. Typically used when no players are in the area.|