AI_LEVEL_* Constant Group
Determines the AI (artificial intelligence) level of a creature controlled by the computer. The AI level determines how "smart" the creature is by how much CPU time is given to it.
Constants
Constant | Value | Description |
---|
AI_LEVEL_DEFAULT | -1 | Default game-specified setting. The game will apply the appropriate AI setting as necessary. |
|
AI_LEVEL_HIGH | 3 | High priority, smartest AI, but extremely high CPU usage required for AI. Avoid using this except during a cut-scene. |
|
AI_LEVEL_INVALID | -1 | Invalid AI level setting. |
|
AI_LEVEL_LOW | 1 | Low priority, mildly stupid, but slightly more CPU usage for AI. Typically used when not in combat, but a player is in the area. |
|
AI_LEVEL_NORMAL | 2 | Normal priority, average AI, but more CPU usage required for AI. Typically used when creature is in combat. |
|
AI_LEVEL_VERY_HIGH | 4 | |
AI_LEVEL_VERY_LOW | 0 | Very Low priority, very stupid, but low CPU usage for AI. Typically used when no players are in the area. |
|
See Also