BASE_ITEM_* Constant Group

Base items that other items can be built on top of.



Constants

ConstantValue Description
BASE_ITEM_AMULET19
Amulet
BASE_ITEM_ARMOR16
Armor (there isn't any differentiation in the BASE_ITEM_* constants between types of armor)
BASE_ITEM_ARROW20
Arrows
BASE_ITEM_BASTARDSWORD3
Bastard Sword
BASE_ITEM_BATTLEAXE2
Battleaxe
BASE_ITEM_BELT21
Belt
BASE_ITEM_BLANK_POTION101
Blank potions are used in the Hordes of the Underdark crafting system - Brew Potion.
BASE_ITEM_BLANK_SCROLL102
Blank scrolls are used in the Hordes of the Underdark crafting system - Scribe Scroll.
BASE_ITEM_BLANK_WAND103
Blank wands are used in the Hordes of the Underdark crafting system - Craft Wand.
BASE_ITEM_BOLT25
Bolts
BASE_ITEM_BOOK74
Book
BASE_ITEM_BOOTS26
Boots
BASE_ITEM_BRACER78
Bracer
BASE_ITEM_BULLET27
Bullets
BASE_ITEM_CBLUDGWEAPON71
Creature Bludgeoning weapon
BASE_ITEM_CLOAK80
Cloak
BASE_ITEM_CLUB28
Club
BASE_ITEM_CPIERCWEAPON70
Creature Piercing Weapon
BASE_ITEM_CRAFTMATERIALMED109
Crafting material, Medium. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CRAFTMATERIALSML110
Crafting material, small. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CREATUREITEM73
Creature items are the hide (INVENTRORY_SLOT_CARMOR) of the creature. Don't put these in a creatures inventory. PC's can only sell these, never use them, and cirtainly cannot equip them manually.
BASE_ITEM_CSLASHWEAPON69
Creature Slashing Weapon
BASE_ITEM_CSLSHPRCWEAP72
Creature Slashing and Piercing Weapon
BASE_ITEM_DAGGER22
Dagger
BASE_ITEM_DART31
Dart
BASE_ITEM_DIREMACE32
Dire Mace
BASE_ITEM_DOUBLEAXE33
Double Axe
BASE_ITEM_DWARVENWARAXE108
Dwarven Waraxe. Stats: Requires Exotic Weapon Proficiency. 1d10 damage, 20-20/3x critical. Base cost: 30. 15lbs weight.
BASE_ITEM_ENCHANTED_POTION104
Enchanted potions are created from the Brew Potion feat. They act exactly like normal potions, of course.
BASE_ITEM_ENCHANTED_SCROLL105
Enchanted Scrolls are created from the Scribe Scroll feat. They act exactly like normal scrolls, of course.
BASE_ITEM_ENCHANTED_WAND106
Enchanted Wands from the Craft Wand feat, do not always carry 50 charges as a default, but act like normal wands otherwise.
BASE_ITEM_GEM77
Gem
BASE_ITEM_GLOVES36
Gloves
BASE_ITEM_GOLD76
Gold
BASE_ITEM_GREATAXE18
Greataxe
BASE_ITEM_GREATSWORD13
Greatsword
BASE_ITEM_GRENADE81
Grenadelike weapons.
BASE_ITEM_HALBERD10
Halberd
BASE_ITEM_HANDAXE38
Handaxe
BASE_ITEM_HEALERSKIT39
Healer's Kit
BASE_ITEM_HEAVYCROSSBOW6
Heavy Crossbow
BASE_ITEM_HEAVYFLAIL35
Heavy Flail
BASE_ITEM_HELMET17
Helmet
BASE_ITEM_INVALID256
An Invalid Object.
BASE_ITEM_KAMA40
Kama
BASE_ITEM_KATANA41
Katana
BASE_ITEM_KEY65
Key
BASE_ITEM_KUKRI42
Kukri
BASE_ITEM_LARGEBOX66
Large Box (a container)
BASE_ITEM_LARGESHIELD56
Large Shield
BASE_ITEM_LIGHTCROSSBOW7
Light Crossbow
BASE_ITEM_LIGHTFLAIL4
Light Flail
BASE_ITEM_LIGHTHAMMER37
Light Hammer
BASE_ITEM_LIGHTMACE9
Light Mace
BASE_ITEM_LONGBOW8
Longbow
BASE_ITEM_LONGSWORD1
Longsword
BASE_ITEM_MAGICROD44
Magic Rod
BASE_ITEM_MAGICSTAFF45
Magic Staff
BASE_ITEM_MAGICWAND46
Magic Wand
BASE_ITEM_MISCLARGE34
A miscellaneous large (3x2 in inventory) item.
BASE_ITEM_MISCMEDIUM29
A miscellaneous medium-sized (2x2 in inventory) item.
BASE_ITEM_MISCSMALL24
A miscellaneous small (1x1 in inventory) item.
BASE_ITEM_MISCTALL43
A miscellaneous tall item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MISCTHIN79
A miscellaneous thin (2x1 in inventory) item.
BASE_ITEM_MISCWIDE68
A miscellaneous wide item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MORNINGSTAR47
Morningstar
BASE_ITEM_POTIONS49
Potion
BASE_ITEM_QUARTERSTAFF50
Quarterstaff
BASE_ITEM_RAPIER51
Rapier
BASE_ITEM_RING52
Ring
BASE_ITEM_SCIMITAR53
Scimitar
BASE_ITEM_SCROLL54
DO NOT USE! DO NOT USE! DO NOT USE! This is an INVALID reference, that needs to be removed from nwscript.nss. This item DOES NOT EXSIST, and will never be valid. Use BASE_ITEM_SPELLSCROLL, which is correct.
BASE_ITEM_SCYTHE55
Scythe
BASE_ITEM_SHORTBOW11
Shortbow
BASE_ITEM_SHORTSPEAR58
Short Spear
BASE_ITEM_SHORTSWORD0
Short Sword
BASE_ITEM_SHURIKEN59
Shuriken
BASE_ITEM_SICKLE60
Sickle
BASE_ITEM_SLING61
Sling. Stats: Small ranged weapon. All classes can use this. 1d4 Bludgeoning damage, 20-20/x2 critical. Base cost: 1. Weight is 0.1lbs. Note: Only usable as primary weapon. Uses BASE_ITEM_BULLETS for ammo, in the bullets slot.
BASE_ITEM_SMALLSHIELD14
Small Shield. AC bonus +1. Armor check penalty -1. Arcane Spell Failure: 5%. Base Cost 9. Weight is 6lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_SPELLSCROLL75
Magical spell scroll. Base Cost 1 (with no magic on them). Weight is 0.1lbs. Stacks up to 10. Note: Inventory item for casting spells. These normally require a specific class to cast the spell on it. Use magical device can, of course, emulate the caster ability. In Hordes, and with Hardcore or higher rules, it added an additional use magical device check to cast the spell on the scroll. Any wizard who doesn't know a spell on a scroll (and it is identified) can scribe it rather then cast it - no chance of failure.
BASE_ITEM_THIEVESTOOLS62
Thieves' Tools. Base Cost 1. Weight is 0.5lbs. Stacks up to 10. Note: Inventory item for helping pick door and chest locks. They have special lock pick properties, allowing an additional +1 to +10 to be added to the users unlock skill, for one use each.
BASE_ITEM_THROWINGAXE63
Throwing Axe. Stats: Small ranged weapon. Requires Martial Weapon Proficiency. 1d6 slashing damage, plus strength modifier, 20-20/x2 critical. Base cost: 1 (Each). Stack up to 50. Weight is 1lbs each. Note: Only usable as primary weapon, each time one is thrown, one is lost from the used stack, just like arrows.
BASE_ITEM_TORCH15
Torch. Base Cost 1. Weight is 0.1lbs. Note: Torches can only have light sources added to them (which will not increase the cost over 1 normally). Torches can only be put in the off hand, and require no skill to carry.
BASE_ITEM_TOWERSHIELD57
Tower Shield. AC bonus +3. Armor check penalty -10. Arcane Spell Failure: 50%. Base Cost 100. Weight is 45lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_TRAPKIT64
Trap Kit. Base Cost 1. Weight is 0.5lbs. Note: Inventory item for setting traps. The trap item properties allow a trap to be set up from one of these (at varying levels of difficulty) by PC characters. NPCs cannot use trap kits (unless a DM uses one).
BASE_ITEM_TRIDENT95
Trident
BASE_ITEM_TWOBLADEDSWORD12
Two-bladed Sword. Stats: Double Handed/Headed, Large weapon. Requires Exotic Weapon Proficiency. 1d8/1d8 bludgeoning damage, 19-20/2x critical. Base cost: 100. Weight is 30lbs.
BASE_ITEM_WARHAMMER5
Warhammer weapon. Stats: Medium weapon. Requires Martial Weapon Proficiency. 1d8 bludgeoning damage, 20-20/3x critical. Base cost: 12. Weight is 8lbs.
BASE_ITEM_WHIP111
Whip weapon. Stats: Small weapon. Requires Exotic Weapon Proficiency. 1d2 slashing damage, 20-20/x2 critical. Base cost: 1. Weight is 2lbs. Note: Only usable as primary weapon, Should have disarm feat applied to it (which only makes the cost 2).

See Also

functions: GetBaseItemType | HasAnyItemOfBaseType | IsMisc