DAMAGE_BONUS_* Constant Group

Determines magical adjustments to damage. Not treated the same as DAMAGE_POWER_*, which determines if an attack can penetrate damage reduction.



Constants

ConstantValueDescription
DAMAGE_BONUS_11
Magical +1 bonus. Deals 1 extra point of damage on a successful hit.
DAMAGE_BONUS_22
Magical +2 bonus. Deals 2 extra points of damage on a successful hit.
DAMAGE_BONUS_33
Magical +3 bonus. Deals 3 extra points of damage on a successful hit.
DAMAGE_BONUS_44
Magical +4 bonus. Deals 4 extra points of damage on a successful hit.
DAMAGE_BONUS_55
Magical +5 bonus. Deals 5 extra points of damage on a successful hit.
DAMAGE_BONUS_616
DAMAGE_BONUS_717
DAMAGE_BONUS_818
DAMAGE_BONUS_919
DAMAGE_BONUS_1020
DAMAGE_BONUS_1121
DAMAGE_BONUS_1222
DAMAGE_BONUS_1323
DAMAGE_BONUS_1424
DAMAGE_BONUS_1525
DAMAGE_BONUS_1626
DAMAGE_BONUS_1727
DAMAGE_BONUS_1828
DAMAGE_BONUS_1929
DAMAGE_BONUS_2030
DAMAGE_BONUS_1d46
An extra 1d4 (1-4) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d67
An extra 1d6 (1-6) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d88
An extra 1d8 (1-8) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d109
An extra 1d10 (1-10) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d1214
DAMAGE_BONUS_2d412
DAMAGE_BONUS_2d610
An extra 2d6 (2-12) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_2d811
DAMAGE_BONUS_2d1013
DAMAGE_BONUS_2d1215

See Also

functions: EffectDamageIncrease | EffectDamageShield