NW_FLAG_BEHAVIOR_* Constant Group

Determines how an NPC reacts, irregardless of faction.


Requirements

#include "x0_i0_behavior"


Constants

ConstantValueDescription
NW_FLAG_BEHAVIOR_CARNIVORE0x00000002
The NPC will always attack regardless of faction.
NW_FLAG_BEHAVIOR_HERBIVORE0x00000008
The NPC will never attack and will always flee.
NW_FLAG_BEHAVIOR_OMNIVORE0x00000004
The NPC will only attack if approached.
NW_FLAG_BEHAVIOR_SPECIAL0x00000001
UNKNOWN

See Also

functions: DetermineSpecialBehavior | GetBehaviorState | SetBehaviorState