PROJECTILE_PATH_TYPE_* Constant Group

Different types of project paths (the path a missile weapon or other projectile follows as it travels).



Constants

ConstantValueDescription
PROJECTILE_PATH_TYPE_ACCELERATING4
Increases in speed as the projectile travels its path to its destination.
PROJECTILE_PATH_TYPE_BALLISTIC2
Fires in a arc - like a catapult would - to the target.
PROJECTILE_PATH_TYPE_DEFAULT0
Standard path.
PROJECTILE_PATH_TYPE_HIGH_BALLISTIC3
As ballistic, but a much higher arc.
PROJECTILE_PATH_TYPE_HOMING1
Follows a target.

See Also

functions: ActionCastFakeSpellAtLocation | ActionCastFakeSpellAtObject | ActionCastSpellAtLocation | ActionCastSpellAtObject | TriggerProjectileTrap