SKYBOX_* Constant Group
Skybox constants must match those in the skyboxes.2da file. They are to be used with the SetSkyBox() function.
|A clear desert skybox, useful on any of the outdoor desert tilesets (one of which comes with Shadows of Ulrentide).|
|A generic looking, clear-grass skybox. This is best used in a rural-type tileset, but looks fine in any city.|
|This is a dark, thunderstorm-like skybox. It is good to use it in the same places you'd use the GRASS_CLEAR constant, and is useful for anywhere a storm is going on.|
|A very white, cold and icy looking landscape - best used in the Hordes of the Underdark ice tileset, or with Shadows of Ulrentide's winter rural setting. Goes well with snow.|
|No skybox. Turns it off. Poof, no sky. Of course, without any GetSkyBox(), why you'd want to make it so a PC just sees nothing (given you have set the fog back far enough) in an area might be hard to judge.
No skybox is of course better performance, however.|
|This is a clear winter landscape and sky. Best used in Shaodow of Ulrentides winter rural tileset, or any one which is snowing and outdoors. Generally, the Icy one can be a little too...icy for most snow, and this makes it look a lot less like the landscape is actual ice.|