SPECIAL_ATTACK_* Constant Group

Special attacks that can be performed during combat.



Constants

ConstantValueDescription
SPECIAL_ATTACK_CALLED_SHOT_ARM2
Attempt to disable or hinder a foe's ability to fight with its arms.
SPECIAL_ATTACK_CALLED_SHOT_LEG1
Attempt to disable or hinder a foe's ability to move by walking.
SPECIAL_ATTACK_DISARM4
Attempt to disarm a foe by sundering their weapon; provokes an attack of opportunity.
SPECIAL_ATTACK_FLURRY_OF_BLOWS9
Monk's Flurry of Blows ability (additional unarmed attacks with a penalty to attack rolls).
SPECIAL_ATTACK_IMPROVED_DISARM5
Attempt to disarm a foe by sundering his weapon without drawing an attack of opportunity.
SPECIAL_ATTACK_IMPROVED_KNOCKDOWN7
Attempts to knock a foe down; does not draw an attack of opportunity.
SPECIAL_ATTACK_INVALID0
Invalid special attack.
SPECIAL_ATTACK_KNOCKDOWN6
Attempts to knock a foe down; draws an attack of opportunity.
SPECIAL_ATTACK_RAPID_SHOT10
Grants an additional missile attack with all missile attack rolls taken at a penalty.
SPECIAL_ATTACK_SAP3
Inflict subdual damage to try to knock out a foe. Inflicting subdual damage with a weapon that normally inflicts actual damage is done at a penalty to attack rolls.
SPECIAL_ATTACK_STUNNING_FIST8
Monk's stunning fist ability.

See Also

functions: GetLastAttackType