SPECIAL_ATTACK_* Constant Group
Special attacks that can be performed during combat.
Constants
| Constant | Value | Description |
|---|
| SPECIAL_ATTACK_CALLED_SHOT_ARM | 2 | | Attempt to disable or hinder a foe's ability to fight with its arms. |
|
| SPECIAL_ATTACK_CALLED_SHOT_LEG | 1 | | Attempt to disable or hinder a foe's ability to move by walking. |
|
| SPECIAL_ATTACK_DISARM | 4 | | Attempt to disarm a foe by sundering their weapon; provokes an attack of opportunity. |
|
| SPECIAL_ATTACK_FLURRY_OF_BLOWS | 9 | | Monk's Flurry of Blows ability (additional unarmed attacks with a penalty to attack rolls). |
|
| SPECIAL_ATTACK_IMPROVED_DISARM | 5 | | Attempt to disarm a foe by sundering his weapon without drawing an attack of opportunity. |
|
| SPECIAL_ATTACK_IMPROVED_KNOCKDOWN | 7 | | Attempts to knock a foe down; does not draw an attack of opportunity. |
|
| SPECIAL_ATTACK_INVALID | 0 | |
| SPECIAL_ATTACK_KNOCKDOWN | 6 | | Attempts to knock a foe down; draws an attack of opportunity. |
|
| SPECIAL_ATTACK_RAPID_SHOT | 10 | | Grants an additional missile attack with all missile attack rolls taken at a penalty. |
|
| SPECIAL_ATTACK_SAP | 3 | | Inflict subdual damage to try to knock out a foe. Inflicting subdual damage with a weapon that normally inflicts actual damage is done at a penalty to attack rolls. |
|
| SPECIAL_ATTACK_STUNNING_FIST | 8 | | Monk's stunning fist ability. |
|
See Also