SPELL_SCHOOL_* Constant Group

Schools of spells.



Constants

ConstantValueDescription
SPELL_SCHOOL_ABJURATION1
Spells that protect, block, or banish.
SPELL_SCHOOL_CONJURATION2
Spells that bring creatures or materials to the caster.
SPELL_SCHOOL_DIVINATION3
Spells that reveal information.
SPELL_SCHOOL_ENCHANTMENT4
Spells that imbue the recipient with some property or grant the caster power over another being.
SPELL_SCHOOL_EVOCATION5
Spells that manipulate energy or create something for nothing.
SPELL_SCHOOL_GENERAL0
Standard spells that all casters have access to.
SPELL_SCHOOL_ILLUSION6
Spells that alter perception or create false images.
SPELL_SCHOOL_NECROMANCY7
Spells that maniputlate, create, or destroy life or life force.
SPELL_SCHOOL_TRANSMUTATION8
Spells that transform the recipient physically or change its properties in a more subtle way.

See Also

functions: EffectSpellFailure