OnLock

The script attached to this event fires when when an object has been locked.


Trigger

The door or placeable object has been locked by another object.


Function(s)

GetLastLocked() returns the object that locked OBJECT_SELF.
GetLockLockDC() returns the DC to use the Open Lock skill to open the lock.


Remarks

Only placeables that can be opened can be locked or unlocked.


Known Bugs

OnLock and OnUnLock didn’t use to work. As of patch version 1.29 (or probably 1.28), the events fire as they should.


See Also

Objects with Events | Door | Placeable Object
functions: GetLastLocked | GetLockLockDC