OnOpen
The script attached to this event fires when an object has been opened.
Trigger
Door or placeable object was opened.
Function(s)
GetLastOpenedBy() returns the object that opened OBJECT_SELF.
Remarks
Only placeable objects with inventories (has the "Has Inventory" check box checked) can be opened. If a placable object is opened, it doesn't mean anything has been, will be, or might be taken from it. Also, there is no real way to set a state of a placable - unlike a door, which can be closed again. Placables are only closed if the creature opening them is stopped (ClearAllActions()), killed, removed, or moves away and so forth.
Example
// In an doors On Open event, we close ourselves after 15 seconds // because of drafts. void CloseMe() { // Can't close ourselves twice if(GetIsOpen(OBJECT_SELF)) { ActionCloseDoor(OBJECT_SELF); SpeakString("*A draft closes this door*); } } void main() { // 15 second delay in the On Open event. DelayCommand(15.0, CloseMe()); }
See Also
Objects with Events | Door | Placeable Object | |
functions: | GetLastOpenedBy |