OnRested
The script attached to this event fires when the creature attempts to rest. It can be used to customize the behavior of the creature so that instead of just sitting down it could drink from a tankard or dance around to regain lost hit points.
Trigger
The creature has rested via ActionRest(). Henchmen resting with thier masters *should* also trigger this.
Remarks
Creatures don't normally rest so there is no default AI script behavior defined. This fires once, and so GetLastRestEventType will not work with this event.
Known Bugs
Up to version 1.60, this didn't ever ever work. As of 1.60, it does fire.
See Also
Objects with Events | Creature |