OnSpawn
The script attached to this event fires when the creature is first spawned and allows you to specify the default behaviors for the creature (i.e. does the creature flee when attacked, walk a set of waypoints, etc).
Trigger
Creating the creature. It will fire intantly even if the game is paused.
Remarks
Bioware's default AI will create a random amount of treasure, and set up any uncommented spawn options. With new "variables" introduced in 1.60, you can set certain creatures to do things with one spawn script, retrieving the variables with the normal GetLocal functions.
See Also
Objects with Events | Creature |