OnStoreClosed
The script attached to this event occurs when the store a PC is currently using is closed. Perhaps use in a multiplayer enviroment to clean up gross amounts of sold items, or change the stock.
Trigger
When a store in use by a PC is closed.
Function(s)
GetLastClosedBy() does now return the last PC to close the store.
Remarks
By default no script is attached to this event. Note: The lexicon previous had this under "OnCloseStore". It is actually meant to be "OnStoreClosed".
Known Bugs
GetLastClosedBy() does now return the last PC to close the store, fixed in 1.62. OnStoreClosed scripts now function properly when loaded from saved games, in the 1.64 patch.
Example
// When this store is closed, it is actually destroyed. One time // deals have a new meaning now, given you cannot open stores // which are not there. void main() { // Store closed DestroyObject(OBJECT_SELF); }
See Also
Objects with Events | Merchant | |
functions: | GetLastClosedBy |