AnimActionPlayRandomTalkAnimation(int)

Play a random talk gesture animation.

void AnimActionPlayRandomTalkAnimation(
    int nHDiff
);

Parameters

nHDiff

The caller's hit dice (HD) minus the HD of the one being spoken to.


Description

Play a random talk gesture animation.



Remarks

For nHDiff, if a negative hit dice difference (HD caller - HD greeted) is passed in, the caller could do the pleading animation. If nHDiff has a positive difference, the caller could do the taunting animation.

What animations and voice chats are used is based on a Random(9) call.

Some options will also play a voice chat along with the animation.


Requirements

#include "x0_i0_anims"


Version

???

See Also

functions:  AnimActionPlayRandomGoodbye | AnimActionPlayRandomGreeting
categories:  Animation Functions


author: Baragg, editor: Mistress, contributor: Kookoo