AnimActionPlayRandomTalkAnimation(int)
Play a random talk gesture animation.
void AnimActionPlayRandomTalkAnimation( int nHDiff );
Parameters
nHDiff
The caller's hit dice (HD) minus the HD of the one being spoken to.
Description
Play a random talk gesture animation.
Remarks
For nHDiff, if a negative hit dice difference (HD caller - HD greeted) is passed in, the caller could do the pleading animation. If nHDiff has a positive difference, the caller could do the taunting animation.
What animations and voice chats are used is based on a Random(9) call.
Some options will also play a voice chat along with the animation.
Requirements
#include "x0_i0_anims"
Version
???
See Also
functions: | AnimActionPlayRandomGoodbye | AnimActionPlayRandomGreeting |
categories: | Animation Functions |
author: Baragg, editor: Mistress, contributor: Kookoo