GetItemInSlot(int, object)

Retrieve the item in a given inventory slot of a creature.

object GetItemInSlot(
    int nInventorySlot,
    object oCreature = OBJECT_SELF
);

Parameters

nInventorySlot

INVENTORY_SLOT_*

oCreature

Target creature. (Default: OBJECT_SELF)


Description

Returns the object which is in oCreature's specified inventory slot (nInventorySlot).
Returns OBJECT_INVALID if oCreature is not a valid creature or there is no item in nInventorySlot.



Remarks

Remember that the INVENTORY_SLOT_* constants are actually integers from 0 to 17 (or, if Bioware ever decides to add more slots, 0 to NUM_INVENTORY_SLOTS - 1). Thus, you can create a for loop to cycle through somebody's equipped items. See codesample.


Version

1.32

Example

//Strip entering player to the bone

void main()
{
object oPC=GetEnteringObject();
if (!GetIsPC(oPC)) return;

object oItem;
int nSlot;

for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++)
   {
   oItem=GetItemInSlot(nSlot, oPC);

   //unequip if valid
   if (GetIsObjectValid(oItem))
      AssignCommand(oPC, ActionUnequipItem(oItem));
   }
}

See Also

functions: ActionUnequipItem | GetBaseItemType
categories: Inventory Functions
constants: INVENTORY_SLOT_* Constants


 author: Jason Harris, editor: Lilac Soul, additional contributor(s): Lilac Soul