HorseMoveAssociates(object)
Move associates away from master.
void HorseMoveAssociates( object oMaster );
Parameters
oMaster
The creature whose associates should move away.
Description
This function will cause any associates to move away from their master a small amount, to make sure they do not block movement. This can be particularly important when you consider horses have a bit more personal space requirements than the traditional associate.
Remarks
This function is used by the Bioware transition scripts to reduce the risk that horses or henchmen prevent the PC from moving on entry to a new area.
Otherwise, gridlock can occur in narrow entrances.
Requirements
#include "x3_inc_horse"
Version
1.69
Example
#include "x3_inc_horse" void main() { object oPC = GetPCSpeaker(); HorseMoveAssociates(oPC); }
See Also
functions:  | HorseForceJump |
categories:  | Horse Functions |
author: Proleric, editor: Mistress