ItemPropertyBonusSpellResistance(int)

Sets a "spell resistance bonus" itemproperty.

itemproperty ItemPropertyBonusSpellResistance(
    int nBonus
);

Parameters

nBonus

IP_CONST_SPELLRESISTANCEBONUS_*


Description

Sets an item property which gives a bonus spell resistance. You must specify the bonus spell resistance constant (IP_CONST_SPELLRESISTANCEBONUS_*). The constants range from +10 to +32, in steps of +2.



Remarks

The itemproperty commands are special constructors - they construct an itemproperty "object" which can then be applied to an item using the AddItemProperty command, much like effects need to be first constructed, then applied with ApplyEffectToObject.

It will often be a good idea to remove similar itemproperties from the item first. There's a command in the "x2_inc_itemprop" include file called IPSafeAddItemProperty which will do that for you. Check IPSafeAddItemProperty for current bug report.

The IP_CONST_SPELLRESISTANCEBONUS_* value can be retrieved off this type of item property using GetItemPropertyCostTableValue.


Version

1.61

Example

#include "x2_inc_itemprop"
//The include is for the IPSafeAddItemProperty function

//Makes the entering PC's helmet give +30 spell resistance
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
if (!GetIsObjectValid(oItem)) return;

itemproperty ipAdd = ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_30);

IPSafeAddItemProperty(oItem, ipAdd);
}

See Also

functions: AddItemProperty | IPSafeAddItemProperty
categories: Item Creation Functions
constants: IP_CONST_SPELLRESISTANCEBONUS_* Constants


 author: Lilac Soul, editor: Peter Busby