ItemPropertyHaste()
Sets a haste itemproperty.
itemproperty ItemPropertyHaste();
Description
Sets item property Haste, which can be applied to an item to make a player Hasted.
Remarks
The itemproperty commands are special constructors - they construct an itemproperty "object" which can then be applied to an item using the AddItemProperty command, much like effects need to be first constructed, then applied with ApplyEffectToObject.
It will often be a good idea to remove similar itemproperties from the item first. There's a command in the "x2_inc_itemprop" include file called IPSafeAddItemProperty which will do that for you. Check IPSafeAddItemProperty for current bug report.
Version
1.61
Example
#include "x2_inc_itemprop" //The include is for the IPSafeAddItemProperty function //Makes the PC speaker's boots hasted void main() { object oPC=GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC); if (!GetIsObjectValid(oItem)) return; itemproperty ipAdd = ItemPropertyHaste(); IPSafeAddItemProperty(oItem, ipAdd); }
See Also
functions: | AddItemProperty | IPSafeAddItemProperty |
categories: | Item Creation Functions |
author: Lilac Soul, editor: Peter Busby