ItemPropertyLimitUseBySAlign(int)
Sets an "only useable by specific alignment" itemproperty.
itemproperty ItemPropertyLimitUseBySAlign( int nAlignment );
Parameters
nAlignment
Description
Sets item property Limit use by specific alignment. You must specify the alignment(s) of those allowed to use the item (IP_CONST_ALIGNMENT_*).
Remarks
The itemproperty commands are special constructors - they construct an itemproperty "object" which can then be applied to an item using the AddItemProperty command, much like effects need to be first constructed, then applied with ApplyEffectToObject.
It will often be a good idea to remove similar itemproperties from the item first, unless you are stacking alignments. There's a command in the "x2_inc_itemprop" include file called IPSafeAddItemProperty which will do that for you. Check IPSafeAddItemProperty for current bug report.
The IP_CONST_ALIGNMENT_* value can be retrieved off this type of item property using GetItemPropertySubType.
Version
1.61
Example
#include "x2_inc_itemprop" //The include is for the IPSafeAddItemProperty function //Restricts the use of the PC speaker's weapon so that //only those of the same specific alignment can use it void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if (!GetIsObjectValid(oItem)) return; int nAlignGE = GetAlignmentGoodEvil(oPC); int nAlignLC = GetAlignmentLawChaos(oPC); int nAlign = 0; //Calculate the IP_CONST_ALIGNMENT_* integer value switch (nAlignGE) //Good is the default 0 [ethics unintended - ed.] { case ALIGNMENT_NEUTRAL: nAlign = 1; break; case ALIGNMENT_EVIL: nAlign = 2; } switch (nAlignLC) //Lawful = 0 { case ALIGNMENT_NEUTRAL: nAlign+=3; break; //increment nAlign by 3 case ALIGNMENT_CHAOTIC: nAlign+=6; break; //increment nAlign by 6 } itemproperty ipAdd = ItemPropertyLimitUseBySAlign(nAlign); IPSafeAddItemProperty(oItem, ipAdd); //Note: if adding more alignments, use AddItemProperty - ed. } //The nAlign switches derive from the following table: /////// IP_CONST_ALIGNMENT //////// // 0 1 2 // // 0 LG = 0 // LN = 1 // LE = 2 // // 3 NG = 3 // TN = 4 // NE = 5 // // 6 CG = 6 // CN = 7 // CE = 8 // ///////////////////////////////////
See Also
functions: | AddItemProperty | IPSafeAddItemProperty |
categories: | Item Creation Functions |
constants: | IP_CONST_ALIGNMENT_* Constants |
author: Lilac Soul, editor: Peter Busby