ItemPropertyVampiricRegeneration(int)

Sets a vampiric regeneration itemproperty.

itemproperty ItemPropertyVampiricRegeneration(
    int nRegenAmount
);

Parameters

nRegenAmount

Regenerate how much; 1 to 20 are valid.


Description

Sets item property Vampiric regeneration. You must specify the amount of regeneration, which should be an integer between 1 and 20.



Remarks

The itemproperty commands are special constructors - they construct an itemproperty "object" which can then be applied to an item using the AddItemProperty command, much like effects need to be first constructed, then applied with ApplyEffectToObject.

It will often be a good idea to remove similar itemproperties from the item first. There's a command in the "x2_inc_itemprop" include file called IPSafeAddItemProperty which will do that for you. Check IPSafeAddItemProperty for current bug report.

The regeneration amount can be retrieved off this type of item property using GetItemPropertyCostTableValue.


Version

1.61

Example

#include "x2_inc_itemprop"
//The include is for the IPSafeAddItemProperty function

//Grants the PC speaker's weapon +10 vampiric regeneration
void main()
{
object oPC = GetPCSpeaker();
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oItem)) return;

itemproperty ipAdd = ItemPropertyVampiricRegeneration(10);

IPSafeAddItemProperty(oItem, ipAdd);
}

See Also

functions: AddItemProperty | IPSafeAddItemProperty
categories: Item Creation Functions


 author: Lilac Soul, editor: Peter Busby