SetBaseAttackBonus(int, object)
Sets the number of base attacks for the specified creature
void SetBaseAttackBonus( int nBaseAttackBonus, object oCreature = OBJECT_SELF );
Parameters
nBaseAttackBonus
Attack bonus to set
oCreature
Creature to set the bonus on (Default: OBJECT_SELF)
Description
Sets the number of base attacks for the specified creatures. The range of values accepted are from 1 to 6
Note: This function does not work on Player Characters
Version
1.61
See Also
functions: | EffectModifyAttacks | RestoreBaseAttackBonus |
categories: | Combat Functions |
author: Lilac Soul