x0_i0_highlight
Library to generate highlights on objects.Functions
Name | Brief Description |
---|---|
AddHighlight | Apply a highlight effect to an object. Lasts permanently until removed. A few good ones, although any VFX_DUR_ effect can be used: VFX_DUR_ETHEREAL_VISAGE: glowing, purple, transparent VFX_DUR_GHOSTLY_VISAGE: glowing, blue, transparent VFX_DUR_BLUR: alternating blue/white pulsing glow VFX_DUR_PARALYZED: alternating red/white pulsing glow VFX_DUR_PROT_SHADOW_ARMOR: shimmery opaque black glow VFX_DUR_MIND_AFFECTING_DOMINATED: spinning crown of lights VFX_DUR_MIND_AFFECTING_DISABLED: crown of sparkling lights |
AddTemporaryHighlight | Adds a temporary highlight to an object. |
RemoveHighlight | Remove the highlight from an object. If not specified, removes the last-added highlight, although this default behavior will NOT work twice in a row to remove multiple highlights. |
TriggerAddHighlight | This function is intended for use in a trigger OnEnter script. Add a highlight to the nearest object with the same tag as the trigger when a PC enters the trigger area. |
TriggerRemoveHighlight | This function is intended for use in a trigger OnExit script. Remove the highlight from the nearest object with the same tag as the trigger when a PC exits the trigger area. |
author: Mistress