x0_i0_npckilled
Library to handle process of awarding victory after death in battle with NPCs, and also to handle NPC resurrection by the player.
Constants
Name | Value | Brief Description |
sJustResurrectedVarname | X0_I_WAS_JUST_RESURRECTED | |
sKilledPrefix | X0_KILLED_ | |
sResurrectedPrefix | X0_RESURRECTED_ | |
Functions
Name | Brief Description |
CreateReplacementNPC | Create a replacement for the NPC. |
GetNPCJustResurrected | Check if the NPC was just resurrected. |
GetNPCKilled | Determine if the player killed this NPC. |
GetNPCResurrected | Check if this PC resurrected this NPC |
SetNPCJustResurrected | Mark the NPC as just having been resurrected. |
SetNPCKilled | Mark all members of the party as having killed the NPC. |
SetNPCResurrected | Mark the PC & friends as having resurrected this NPC and clear the 'just resurrected' variable. |
author: Mistress