x0_i0_transport
Functions for making creatures travel/transport to new locations.Functions
Name | Brief Description |
---|---|
GetBestExit | Find best exit based on desired target area. |
GetBestExitByType | Internal function. Find the best exit of the desired type. |
GetNearestExit | Find nearest exit to target (either door or waypoint). |
TravelToLocation | Target goes to specified location intelligently. If location is in same area, walk (or run) there. If location is in different area, walk (or run) to most appropriate door, area transition, or waypoint, then jump. If either of these fail, jump after a specificed number of seconds. |
TravelToObject | Target goes to specified destination object intelligently. If location is in same area, walk (or run) there. If location is in different area, walk (or run) to most appropriate door, area transition, or waypoint, then jump. If either of these fail, jump after a specificed number of seconds. |
TransportToLocation | Transport a player and his/her associates to a location. This does NOT transport the rest of the player's party, only their henchman, summoned, dominated, etc. |
TransportToWaypoint | Transport a player and his/her associates to a waypoint. This does NOT transport the rest of the player's party, only their henchman, summoned, dominated, etc. |
TransportAllToLocation | Transport an entire party to a location. |
TransportAllToWaypoint | Transport an entire party to a waypoint. |
author: Mistress, contributor: Kookoo