Struct
A struct is a variable that can hold multiple values. Individual values are accessed using the dot (".") operator.
The convenience of using a struct is that it can be easily copied using assignment operators, and makes for cleaner code than multiple enumerated (or unrelated) variables.
These are C-style structs, so you can't have member functions.
// the struct declaration struct MyStruct { // list of variables in the struct int a; float b; }; // function declaration using a struct void myFunction(struct MyStruct strStruct); void main() { // declare a couple of local variables based on the struct struct MyStruct strStruct1, strStruct2; // Access the components of the struct with '.' strStruct1.a = 5; strStruct1.b = 3.4; strStruct2.a = 7 - strStruct1.a; strStruct2.b = 8.5 - strStruct2.b; // Or use the struct as a whole strStruct1 = strStruct2; myFunction(strStruct1); } // function implementation using a struct void myFunction(struct MyStruct strStruct) { int x = strStruct.a; return; }
author: Ryan Hunt, editor: Charles Feduke, additional contributor(s): Jonathan Epp