Debug Function Category
Functions used to debug and test.
Functions
Name | Brief Description |
---|---|
AnimDebug | Animation debugging function. |
AssignAOEDebugString | Causes the creator of an area of effect spell to speak. |
AssignPCDebugString | Causes the nearest PC speak a string. |
dbCreateItemOnObject | This function creates the item for the NWN Treasure Distribution System. |
dbSpeak | A debug function with a no-op implementation |
DebugPrintTalentID | Sends a message to the server log file of the talent ID specified. |
DebugSpeak | Speak a string used for debugging. |
DebugSTR | Debug Method created by Bioware |
DubugPrintTalentID | Doesn’t do anything |
GetCenterPointOfArea | Approximates the central location of an area. |
LocationToString | Turn a location into a string. |
MyPrintString | Used for debugging in-game (turned on and off via commenting). |
ObjectToString | Converts an object into a hexadecimal string. |
PrintFloat | Records a floating point number to the log file. |
PrintInteger | Records an integer to the log file. |
PrintLocation | Prints a location to the logfile |
PrintObject | Prints an object's ID number to the log file. |
PrintString | Records a message to the log file. |
PrintVector | Records a vector to the log file. |
SendMessageToPC | Sends a message to the PC. |
SpawnScriptDebugger | Fires the script debugger for debugging a running script. |
SpeakLocation | Make the caller of the function speak a string representation of its current location. |
WriteTimestampedLogEntry | Records a string in the log file along with a date-time stamp. |