Debug Function Category

Functions used to debug and test.



Functions

NameBrief Description
AnimDebugAnimation debugging function.
AssignAOEDebugStringCauses the creator of an area of effect spell to speak.
AssignPCDebugStringCauses the nearest PC speak a string.
dbCreateItemOnObjectThis function creates the item for the NWN Treasure Distribution System.
dbSpeakA debug function with a no-op implementation
DebugPrintTalentIDSends a message to the server log file of the talent ID specified.
DebugSpeakSpeak a string used for debugging.
DebugSTRDebug Method created by Bioware
DubugPrintTalentIDDoesn’t do anything
GetCenterPointOfAreaApproximates the central location of an area.
LocationToStringTurn a location into a string.
MyPrintStringUsed for debugging in-game (turned on and off via commenting).
ObjectToStringConverts an object into a hexadecimal string.
PrintFloatRecords a floating point number to the log file.
PrintIntegerRecords an integer to the log file.
PrintLocationPrints a location to the logfile
PrintObjectPrints an object's ID number to the log file.
PrintStringRecords a message to the log file.
PrintVectorRecords a vector to the log file.
SendMessageToPCSends a message to the PC.
SpawnScriptDebuggerFires the script debugger for debugging a running script.
SpeakLocationMake the caller of the function speak a string representation of its current location.
WriteTimestampedLogEntryRecords a string in the log file along with a date-time stamp.

See Also

Function Categories