AssignPCDebugString(string)
Causes the nearest PC speak a string.
void AssignPCDebugString( string sString );
Parameters
sString
The debug string to be spoken.
Description
Causes the nearest PC speak a string.
Remarks
// 1.30 source to this function
void AssignPCDebugString(string sString)
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
AssignCommand(oPC, SpeakString(sString));
}
Requirements
#include "nw_i0_2q4luskan"
Version
1.30
See Also
categories: | Debug Functions |
author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Lilac Soul