Private Functions Function Category

These functions are found in scripts used within official BioWare modules. The scripts also contain a void main() which makes the script an invalid candidate for the #include compiler directive. They are provided here for the usefulness one may find by locating the script (located in the Scripts.bif archive file) and copying the function out into a local script.



Functions

NameBrief Description
ApplyPenaltyApplies the penalty for respawn for the resurrecting PC.
FakeRestoreEncapsulates removal of bad effects and healing of oTarget.
FindTargetFinds the next target for a guard to attack.
GetValidWeaponDoes not exist.
GreaterRestoreInvalid function; does nothing (use RemoveEffects(object) from nw_i0_plot instead).
HasChapterQuestItemChecks if player has the chapter quest item.
JumpToWeakestEnemyMakes the caller jump to the most damaged enemy.
MakeWayBuilds the tag for the waypoint to walk to.
NextTagGets the tag of the next waypoint to walk to.
RunDrownImpactAllows a water elemental to fill its victim’s lungs with water, drowning the victim.
RunMelfAcidImpactHandles the dealing of damage each round by the Melf’s Acid Arrow spell.
SearchForPlayerMakes a guard search for and attack the nearest PC.
SetSummonEffectSpecifies the visual special effect and specific creature to be summoned based on the spell cast.

See Also

Function Categories