Spell Casting Effects Function Category
Spell Casting Effect related functions.
Functions
| Name | Brief Description |
|---|---|
| ActionCastFakeSpellAtLocation | Display casting animation and spell visuals without subsequent spell effects. |
| ActionCastFakeSpellAtObject | Display casting animation and spell visuals without subsequent spell effects. |
| ActionCastSpellAtLocation | Cast a spell at a specific location. |
| ActionCastSpellAtObject | Cast a spell at an object. |
| ApplyEffectToObject | Applies an effect (visual or actual) to an object. |
| CreateDoomEffectsLink | Creates a linked effect that can be used for all doom effects. |
| CreateProtectionFromAlignmentLink | Creates a protection from alignment effect. |
| DoMindBlast | Function for doing mind attacks. |
| EffectACDecrease | Creates an AC decrease effect. |
| EffectACIncrease | Gives an AC bonus to an object. |
| EffectBeam | Create a Beam effect. |
| EffectSlow | Creates a slow effect. |
| EffectSpellLevelAbsorption | Returns a Spell Level Absorption effect |
| EventSpellCastAt | Creates an event which triggers a "spell cast at" reaction. |
| GetArcaneSpellFailure | Gets a creature's arcane spell failure factor |
| GetDefensiveCastingMode | Retrieves the defensive casting mode status of a creature. |
| GetHasSpellEffect | Determines whether an object is under the effects of a spell. |
| GetMetaMagicFeat | Get the type of metamagic used on the last spell. |
| GetSpellSaveDC | Determines the DC needed to save against the cast spell. |
| MyResistSpell | Determines and plays animation for resisting a spell when applicable. |
| MySavingThrow | Checks for spell countering by a saving throw. |
| RunDrownImpact | Allows a water elemental to fill its victim’s lungs with water, drowning the victim. |
| ShadowBolt | Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC. |
| SoundObjectSetPosition | Sets the position of a sound object relative to the player(s). |
| SpellDelay | Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target. |
| TalentSeeInvisible | Determines if the NPC has the ability to see invisible creatures through feat or spell. |
| VersusAlignmentEffect | Set eEffect to be versus a specific alignment. |