GetArcaneSpellFailure(object)
Gets a creature's arcane spell failure factor
int GetArcaneSpellFailure( object oCreature );
Parameters
oCreature
Creature to get arcane spell failure of
Description
Returns the current arcane spell failure factor of a creature. It has nothing to do with EffectSpellFailure(), however.
This is mearly the amount of ARMOR penalty, which can range from 0, in increments of 5, up to 95 (there seems no way to get 100, luckily for casters!). It is useful to stop henchmen casting arcane spells if they have too much armor on - and is in the default Bioware AI.
Remarks
Armor and shields increase the arcane spell failure factor of a creature (PC or NPC). 95 is Tower Shield and Full Plate Armor, while 0 is clothing, or even nothing.
Function returns 0 on error, for instance if oCreature is not a valid creature.
There is no way to artifically increase this value - it is very much internal with armor, shields and 2da values.
Version
1.61
Example
// If the PC speaker has 80% or more caster failure, and // has 5 levels of mage, we speak a special string void main() { // Get PC object oPC = GetPCSpeaker(); if(GetArcaneSpellFailure(oPC) >= 80 && GetLevelByClass(CLASS_TYPE_WIZARD, oPC) >= 5) { // Speakstring SpeakString("You sure you should be wearing armor, mage?"); } }
See Also
categories: | Get Data from Creature Functions | Spell Casting Effects Functions | Spells Functions |
author: Lilac Soul, editor: Jasperre