AnimActionGoInside()
Go through a nearby door if appropriate.
int AnimActionGoInside();
Description
Go through a nearby door if appropriate.
This will be done if the door is unlocked and the area the door leads to contains a waypoint with a tag of either NW_TAVERN or NW_SHOP.
Remarks
If a call to GetAnimationCondition returns that the object is already in an inside area, this function will stop. This is to keep the object from going so deep inside a building that they never get out.
Requirements
#include "x0_i0_anims"
Version
???
See Also
functions: | AnimActionGoOutside |
categories: | Animation Functions |
author: Baragg, editor: Mistress