GetAnimationCondition(int, object)

Returns TRUE if the given creature has the given condition set.

int GetAnimationCondition(
    int nCondition,
    object oCreature = OBJECT_SELF
);

Parameters

nCondition

The animation flag to check for.

oCreature

The object to check for the condition. (Default: OBJECT_SELF)


Description

Returns TRUE if the given creature has the given condition set.



Requirements

#include "x0_i0_anims"


Version

???

Example

// Check to see if the critter has the NW_ANIM_FLAG_CHATTER flag set.
// If they do, tell them to hush up.
#include "x0_i0_anims"

void main()
{
    // Test the flag
    int nCheck = GetAnimationCondition(NW_ANIM_FLAG_CHATTER, OBJECT_SELF);

    // It is set, so turn it off.
    if(TRUE == nCheck)
    {
        SetAnimationCondition(NW_ANIM_FLAG_CHATTER, FALSE, OBJECT_SELF);
    }
}

See Also

functions:  SetAnimationCondition
categories:  Animation Functions | Get Data from Creature Functions


author: Baragg, editor: Mistress