SetAnimationCondition(int, int, object)

Mark that the given creature has the given condition set.

void SetAnimationCondition(
    int nCondition,
    int bValid = TRUE,
    object oCreature = OBJECT_SELF
);

Parameters

nCondition

The animation flag to set on oCreature.

bValid

The state we wish to set nCondition to. Either TRUE or FALSE. (Default: TRUE)

oCreature

The creature we wish to set the animation condition on. (Default: OBJECT_SELF)


Description

Mark that the given creature has the given condition set.

Requirements

#include "x0_i0_anims"


Version

???

Example

See GetAnimationCondition.

See Also

functions:  GetAnimationCondition
categories:  Action on Object Functions | Animation Functions


author: Baragg, editor: Mistress