SetAnimationCondition(int, int, object)
Mark that the given creature has the given condition set.
void SetAnimationCondition( int nCondition, int bValid = TRUE, object oCreature = OBJECT_SELF );
Parameters
nCondition
The animation flag to set on oCreature.
bValid
The state we wish to set nCondition to. Either TRUE or FALSE. (Default: TRUE)
oCreature
The creature we wish to set the animation condition on. (Default: OBJECT_SELF)
Description
Mark that the given creature has the given condition set.
Requirements
#include "x0_i0_anims"
Version
???
Example
See Also
functions: | GetAnimationCondition |
categories: | Action on Object Functions | Animation Functions |
author: Baragg, editor: Mistress