AnimActionPlayRandomImmobile()
Perform a strictly immobile action.
void AnimActionPlayRandomImmobile();
Description
Perform a strictly immobile action.
Possible actions include:
-Turn towards a nearby unoccupied friend and 'talk'.
-Turn towards a nearby placeable and interact.
-Turn around randomly.
-Play a random animation.
Remarks
Uses a random 12 plus other particulars to determine what to do.
Requirements
#include "x0_i0_anims"
Version
???
Example
// If the last thing the NPC perceived is a PC, then have the NPC look busy.
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if(GetIsPC(oPC))
{
AnimActionPlayRandomImmobile();
}
}
See Also
| functions: | AnimActionPlayRandomMobile |
| categories: | Animation Functions |
author: Baragg, editor: Mistress, contributor: Kookoo