AnimActionPlayRandomImmobile()
Perform a strictly immobile action.
void AnimActionPlayRandomImmobile();
Description
Perform a strictly immobile action.
Possible actions include:
-Turn towards a nearby unoccupied friend and 'talk'.
-Turn towards a nearby placeable and interact.
-Turn around randomly.
-Play a random animation.
Remarks
Uses a random 12 plus other particulars to determine what to do.
Requirements
#include "x0_i0_anims"
Version
???
Example
// If the last thing the NPC perceived is a PC, then have the NPC look busy. // This script should go in the NPC's OnPerception event. #include "x0_i0_anims" void main() { object oPC = GetLastPerceived(); if(GetIsPC(oPC)) { AnimActionPlayRandomImmobile(); } }
See Also
functions: | AnimActionPlayRandomMobile |
categories: | Animation Functions |
author: Baragg, editor: Mistress, contributor: Kookoo