AnimActionPlayRandomMobile()
Perform a mobile action.
void AnimActionPlayRandomMobile();
Description
Perform a mobile action.
Possible actions include:
-Walk to an 'NW_STOP' waypoint in the area.
-Walk to an area door and possibly go inside.
-Go outside if previously went inside.
-Fall through to AnimActionPlayRandomCloseRange
Remarks
Uses a random 9 plus other particulars to determine what to do.
Requirements
#include "x0_i0_anims"
Version
???
Example
// If the last thing the NPC perceived is a PC, the have the NPC look busy. // This script should go in the NPC's OnPerception event. #include "x0_i0_anims" void main() { object oPC = GetLastPerceived(); if(GetIsPC(oPC)) { AnimActionPlayRandomMobile(); } }
See Also
functions: | AnimActionPlayRandomImmobile |
categories: | Animation Functions |
author: Baragg