AnimActionRest()
If injured find the best place to rest, based on the mobility setting, and go rest there.
int AnimActionRest();
Description
If injured and mobile, find the nearest NW_SAFE waypoint, go to it using ActionMoveToObject, and rest. If injured and immobile, if not already at the starting location, go to it using ActionMoveToLocation, and rest.
Returns TRUE on success, FALSE on failure.
Remarks
Before the creature is moved to their safe location, ClearActions (a wrapper for ClearAllActions) is called to clear their queue.
Requirements
#include "x0_i0_anims"
Version
???
See Also
functions: | ActionRest |
categories: | Animation Functions |
events: | OnRested Event |
author: Baragg, editor: Mistress