BlackScreen(object)
Makes the screen go black.
void BlackScreen( object oCreature );
Parameters
oCreature
Creature controlled by a player that should see the black screen.
Description
Sets the screen to black. This can be used in preparation for a fade-in effect (FadeFromBlack function) and can be cleared by calling FadeFromBlack or calling StopFade.
Remarks
The screen goes black immediately. If you want the screen to go black gradually, use FadeToBlack instead.
Unknown if familiars who are specified as oCreature will cause the possessing player's screen to go black when the familiar is possessed.
Version
1.30
Example
//World goes black for creature opening a chest //Brightens up after 10 seconds, though //Goes OnOpen of that chest void main() { object oPC=GetLastOpenedBy(); BlackScreen(oPC); DelayCommand(10.0, FadeFromBlack(oPC)); //Alternately, this line would make the blackness go away //as fast it was applied: DelayCommand(10.0, StopFade(oPC)); }
See Also
functions: | FadeFromBlack | FadeToBlack | StopFade |
categories: | Cut-Scene Functions |
author: Charles Feduke, editor: Lilac Soul