Cut-Scene Function Category

Functions useful for creating a cut-scene; that is, a scene where events unfold as the person playing their character watches.



Functions

NameBrief Description
BlackScreenMakes the screen go black.
EffectCutsceneGhostCreates a cutscene ghost effect.
EffectCutsceneImmobilizeImmobilize a creature.
EffectCutsceneParalyzeCreates an effect that will paralyze a creature for use in a cut-scene.
EffectEtherealCreates an effect like the Sanctuary spell, but the observers get no saving throw.
FadeFromBlackFades the screen from black into normal view.
FadeToBlackFades the screen for a given player to black.
GetCutsceneCameraMoveRateReturns the current movement rate factor of the cutscene 'camera man'.
GetCutsceneMode Gets the current cutscene state of the player.
GetDialogSoundLengthRetrieves the length of a wave (audio) file in seconds.
GetImmortalRetrieves the mortality of a creature.
GetLastPCToCancelCutsceneRetrieves the last player to leave a cut-scene.
SetAILevelSets the AI (artificial intelligence) level of a creature.
SetCutsceneCameraMoveRateSets the current movement rate factor for the cutscene camera man.
SetCutsceneModeSets the cut-scene mode.
StopFadeRemoves any current fading effects or black screen.

See Also

Function Categories