Cut-Scene Function Category
Functions useful for creating a cut-scene; that is, a scene where events unfold as the person playing their character watches.
Functions
| Name | Brief Description |
|---|---|
| BlackScreen | Makes the screen go black. |
| EffectCutsceneGhost | Creates a cutscene ghost effect. |
| EffectCutsceneImmobilize | Immobilize a creature. |
| EffectCutsceneParalyze | Creates an effect that will paralyze a creature for use in a cut-scene. |
| EffectEthereal | Creates an effect like the Sanctuary spell, but the observers get no saving throw. |
| FadeFromBlack | Fades the screen from black into normal view. |
| FadeToBlack | Fades the screen for a given player to black. |
| GetCutsceneCameraMoveRate | Returns the current movement rate factor of the cutscene 'camera man'. |
| GetCutsceneMode | Gets the current cutscene state of the player. |
| GetDialogSoundLength | Retrieves the length of a wave (audio) file in seconds. |
| GetImmortal | Retrieves the mortality of a creature. |
| GetLastPCToCancelCutscene | Retrieves the last player to leave a cut-scene. |
| SetAILevel | Sets the AI (artificial intelligence) level of a creature. |
| SetCutsceneCameraMoveRate | Sets the current movement rate factor for the cutscene camera man. |
| SetCutsceneMode | Sets the cut-scene mode. |
| StopFade | Removes any current fading effects or black screen. |