BringBack()

Brings a NPC back to life and transports them to a location.

void BringBack();

Description

Brings a NPC back to life and transports them to a location.



Remarks

This is a support function to bring back dead Henchmen. This function should not be used in general scripting.


Requirements

#include "nw_ch_ac7"

Version

1.22

Example

// 1.24 source for this function
void BringBack()
{
    SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetMaster());
    // : REMINDER: The delay is here for a reason
    DelayCommand(0.1, RemoveEffects(OBJECT_SELF));
    DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF));
    DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF));
    DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE));
    object oWay = GetObjectByTag("NW_DEATH_TEMPLE");
    if (GetIsObjectValid(oWay) == TRUE)
    {
        // * if in Source stone area, respawn at opening to area
        if (GetTag(GetArea(OBJECT_SELF)) == "M4Q1D2")
        {
            DelayCommand(0.2, JumpToObject(GetObjectByTag("M4QD07_ENTER"), FALSE));
        }
        else
            DelayCommand(0.2, JumpToObject(oWay, FALSE));
    }
    else
        DelayCommand(0.3, ActionSpeakString("UT: No place to go"));


}

See Also

categories: Module Specific Functions


 author: Tom Cassiotis, editor: Dave Robinson