CheckIsUnlocked(object)

Plays voice chat messages that indicates the locked status of a door or placeable.

void CheckIsUnlocked(
    object oLastObject
);

Parameters

oLastObject

The door or placeable to report the locked status of.


Description

Makes the caller of script do a voice chat that indicates the locked status of a door or placeable.

(Does not lock or unlock the object and does not make the creature do anything else).



Remarks

This function is not used in any Bioware scripts.


Requirements

#include "NW_I0_GENERIC"

Version

1.22

Example

// This is the exact function
void CheckIsUnlocked(object oLastObject)
{
    if(GetLocked(oLastObject))
    {
        ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CUSS));
    }
    else
    {
        ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CANDO));
    }
}

See Also

categories: Henchmen/Familiars/Summoned Functions


 author: Tom Cassiotis, editor: John Shuell