CreateAmmo(object, object, int)
Spawns in a ammunition suited for that class as part of the random treasure distribution.
void CreateAmmo( object oTarget, object oAdventurer, int nModifier = 0 );
Parameters
oTarget
Object to create the item on.
oAdventurer
a Player object
nModifier
Amount of Ammo to create (Default: 0)
Description
Creates a random ammount of ammunition appropriate to the player class.
Remarks
Found in nw_o2_coninclude.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul