CreateClub(object, object)
Spawns in a magical weapon suited for that class as part of the random treasure distribution.
void CreateClub( object oTarget, object oAdventurer );
Parameters
oTarget
Object to create item on.
oAdventurer
A player object.
Description
Creates a club in a container as part of the treasure distribution.
Remarks
Found in nw_o2_feat.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_feat"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul