nw_o2_feat
Spawns in a magical SPECIFIC weapon suited for that class. Will spawn in either a generic or specific, depending on the value.NOTE 1: Only works on containers.
NOTE 2: This file is EXACTLY the same as nw_o2_classweap.
NOTE 3: This file includes nw_o2_coninclude.
NOTE 4: This is not a true include file as it contains a void main() function.
Functions
Name | Brief Description |
---|---|
CreateBastardSword | Creates a Bastard sword for the containers treasure |
CreateBattleAxe | Spawns in a magical weapon suited for that class as part of the random treasure distribution. |
CreateClub | Spawns in a magical weapon suited for that class as part of the random treasure distribution. |
CreateDagger | Used to create a magical dagger in a container as part of the treasure distribution model |
CreateDart | Spawns in a magical weapon suited for that class as part of the random treasure distribution. |
CreateDireMace | Spawns in a Dire Mace as part of the random treasure distribution. |
CreateDoubleAxe | Spawns in a magical Double Axe as part of the random treasure distribution. |
CreateGreatAxe | Spawns in a Great Axe as part of the random treasure distribution. |
CreateGreatSword | Spawns in a Great Sword as part of the random treasure distribution. |
CreateHalberd | Spawns in a Halberd as part of the random treasure distribution. |
CreateHandAxe | Spawns in a Hand Axe as part of the random treasure distribution. |
CreateHeavyCrossbow | Spawns in a Heavy Crossbow as part of the random treasure distribution. |
CreateHeavyFlail | Spawns in a Heavy Flail as part of the random treasure distribution. |
CreateKama | Spawns in a Kama as part of the random treasure distribution. |
CreateKatana | Spawns in a Katana as part of the random treasure distribution. |
CreateKukri | Spawns in a Kukri as part of the random treasure distribution. |
CreateLightCrossbow | Spawns in a Light Crossbow as part of the random treasure distribution. |
CreateLightFlail | Spawns in a Light Flail as part of the random treasure distribution. |
CreateLightHammer | Spawns in a Light Hammer as part of the random treasure distribution. |
CreateLightMace | Spawns in a Light Mace as part of the random treasure distribution. |
CreateLongbow | Spawns in a Longbow as part of the random treasure distribution. |
CreateLongSword | Spawns in a Long Sword as part of the random treasure distribution. |
CreateMorningstar | Spawns in a Morningstar as part of the random treasure distribution. |
CreateRapier | Spawns in a Rapier as part of the random treasure distribution. |
CreateScimitar | Spawns in a Scimitar as part of the random treasure distribution. |
CreateScythe | Spawns in a Scythe as part of the random treasure distribution. |
CreateShortbow | Spawns in a Shortbow as part of the random treasure distribution. |
CreateShortsword | Spawns in a Shortsword as part of the random treasure distribution. |
CreateShuriken | Spawns in a Shuriken as part of the random treasure distribution. |
CreateSickle | Spawns in a Sickle as part of the random treasure distribution. |
CreateSling | Spawns in a Sling as part of the random treasure distribution. |
CreateSpear | Spawns in a Spear as part of the random treasure distribution. |
CreateStaff | Spawns in a Staff as part of the random treasure distribution. |
CreateThrowingAxe | Spawns in a Throwing Axe as part of the random treasure distribution. |
CreateTwoBladedSword | Spawns in a Two Bladed Sword as part of the random treasure distribution. |
CreateWarhammer | Spawns in a Warhammer as part of the random treasure distribution. |
Prefers | Determines whether the adventurer prefers using a weapon type. |
author: Charles Feduke, editor: Mistress