CreateLightMace(object, object)
Spawns in a Light Mace as part of the random treasure distribution.
void CreateLightMace( object oTarget, object oAdventurer );
Parameters
oTarget
Container to create the item in
oAdventurer
a Player object
Description
Creates a Light Mace, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.
Remarks
Found in nw_o2_feat.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_feat"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul