CreateDireMace(object, object)

Spawns in a Dire Mace as part of the random treasure distribution.

void CreateDireMace(
    object oTarget,
    object oAdventurer
);

Parameters

oTarget

Container to create the item in

oAdventurer

a Player object


Description

Creates a Dire Mace in the container as part of the treasure distribution system.



Remarks

Found in nw_o2_feat.nss

This can be used to create the item in any object with an inventory.


Requirements

#include "nw_o2_feat"

Version

1.61

See Also

categories: Item Creation Functions


 author: Michael Nork, editor: Lilac Soul