CreateDagger(object, object)

Used to create a magical dagger in a container as part of the treasure distribution model

void CreateDagger(
    object oTarget,
    object oAdventurer
);

Parameters

oTarget

Object to create the item in

oAdventurer

a Player object


Description

Spawns in a magical weapon suited for that class as part of the random treasure distribution.




Remarks

Found in nw_o2_feat.nss

This can be used to create the item in any object with an inventory.


Requirements

#include "nw_o2_feat"

Version

1.61

See Also

functions: CreateItemOnObject
categories: Item Creation Functions


 author: Michael Nork, editor: Lilac Soul