CreateGenericClassItem(object, object, int)
Creates a treasure item for wizards, sorcerers, clerics, monks, rogues and bards
void CreateGenericClassItem( object oTarget, object oAdventurer, int nSpecific = 0 );
Parameters
oTarget
Object to create item on.
oAdventurer
A player object
nSpecific
0 for generic, 1 for specific (Default: 0)
Description
this function just returns an item that is more appropriate for wizards, sorcerers, clerics, monks, rogues and bards. The function determines the class and level of the PC and then calls the appropriate CreateGeneric<CLASS>Weapon or the CreateSpecific<CLASS>Weapon.
Remarks
Found in nw_o2_coninclude.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul